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Airborne 1944 - Days of War Character Art

Finally got around to setting up some lighting in UE4. Realtime character made for "Days of War". A lot of extra detailing (in order to make the uniform appear more worn + damaged) was done within Substance Painter. Colt M1911, grenades, and Thompson sub-machine gun assets created by Zsolt Berghammer.

Initial body scan + head scan from Ten24 and their 3D scan store, respectively.

In a sea of scanned characters, the extra gear on this guy was still modeled entirely by hand.

In a sea of scanned characters, the extra gear on this guy was still modeled entirely by hand.

View of the scan after removing hands and head. Note how the pants cover the upper boots, something that I had to fix before completing the asset.

View of the scan after removing hands and head. Note how the pants cover the upper boots, something that I had to fix before completing the asset.