Finally got around to setting up some lighting in UE4. Realtime character made for "Days of War". A lot of extra detailing (in order to make the uniform appear more worn + damaged) was done within Substance Painter. Colt M1911, grenades, and Thompson sub-machine gun assets created by Zsolt Berghammer.
Initial body scan + head scan from Ten24 and their 3D scan store, respectively.